Update V0.3: Random events!
Goblin Chaos! » Devlog
This update brings some new events to the underground!
Bugfixes:
- When you reconsider raiding the number of assigned raiders now correctly sets to 0, preventing a glitch which could throw off your goblin census and set nonexistant raiders to attack the kingdom above
- Goblins will now correctly use the new huts you build
Thanks to bjmunise for reporting these bugs
New Features:
- In between turns a random event may occur, with positive and/or negative effects depending on your decisions
- If the worst should happen and your reign comes to an ignoble end, there is now a restart available ingame (this is to make it easier to set up roguelite elements in the future)
- The kingdom above has figured out how to set things on fire, and are happy to demonstrate on your buildings when they purge the underground
Goblin Chaos!
A Twine game about leading an exponentially growing horde of goblins in the sewers
Status | In development |
Author | iggythepyro |
Genre | Simulation |
Tags | Management, No AI, Text based, Turn-based Strategy |
More posts
- Bugfixing38 days ago
- Update 0.247 days ago
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